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Wins can go up to infinity too so some adjustment is needed.Ī new formula would be something like this. Followed by Captain level, then the two numbers can can vary wildly from new player to vet, the wins and gear score. So I will consider it to be most important in how good a player you are. So of these 4, only infamy has the ability to go down as you progress. Please note this new system will likely require adjusting the current leagues! Basically the game tells us that >1k new, >2k good >3k average, >4k master >5k expert. Infamy - we know it goes from 0 to infinity (realistically with the reset in the 6k range). wins - I have seen some major players out there easily with 50k+ wins. Max legendaries are another world for me, maybe 15000? Ship gear score ranges from say 2-3000 for new players, to 13000 for max epics. So if you play with your max set up at least once, your season would be valid. I think this works also for seasons because it is based on wins with the maximum you get during a season. Since we wish to use the REP score for matchmaking, it has to be based on what ship you have equipped. Gear score - score of your ship and what's equipped? all ships and gear? Not sure here. Lets call this global stat your Game Reputation or Rep for short. Some players will outperform me and some not. So I will use my experience as the basis. I consider myself to be a slightly above average gamer, not by skill, but based on commitment, trajectory, leveling etc.
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THAT number is used for seasons ranking and. Each can be weighted according to importance. Some formula that multiplies your Captain level, with gear score, with number of wins, with infamy. Perhaps the closest we will get is to factor in ALL of the above. Infamy can still be an evaluation of wins vs losses. Infamy is linked to some good rewards in seasons (finally) and getting rid of it should not be an option. So again there is just a time factor there. Captain level is ok, but progress in inevitable and I got to level 50 way faster than infamy 3000. Number of wins is available but that is just a matter of how much you play, not how good you are. Gear score is just how good your gear is, which could just mean $$ and not skill. Infamy, while a flawed system, is currently the best way to rank season performance. The key is how to roll those together to come up with a defining single value to fairly compare players for rewards as well as matchmaking. As much as I hate dozens of quantifiers (gear score and infamy and captain level) they all have some purpose. The gist of the thread was how the infamy system is flawed and not useful. I started replying the the thread but my response started to form a new concept I thought needed its own thread.
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